Part 176: Chiming In
This can only end in tears..
I guess I'm gonna throw my Hat into the ring.. Welcome the Solo Omni-Geomancer..
This is what you can expect though Wind shrine. Because I've added a stipulation to my Omnipowers!
I cannot and will not use any ability from a crystal I've not yet gathered. Feista style.
Our hero here needed a Name and Fusui is based on the japanese shortterm Fusuishi or Chinese Feng shui. It's also why
Geomancers wield bells!
And here I find my second spirit to put to rest...
Sorry friend. I'll find you again on world 2.
I got back attacked in this pic but I decided to show of !Gaia for the first time. I got Ignus Fatuus or Fool's Light. Also known as Will-o-Wisp.
[!Gaia]
Gaia or Terrain is an odd duck of a skill. Costs no MP, doesn't count as magic so I can't go into the black tower and then there's this:
TERRAIN
1) Let N1 = (0..Level)
2) If N1 < 11, cast Spell 1
3) If 11 <= N1 < 21, cast Spell 2
4) If 21 <= N1 < 51, cast Spell 3
5) If N1 >= 51, cast Spell 4
"Most of the Terrain damage formulas are derived from the standard magic damage formula, which is based off of Magic Power and character Level." (Sulla)
He's not wrong either. Fool's light is a fire based terrain magic that has a 50% chance to mini and is as strong as Walker's Bees
Ok, Enough about !Gaia for now, we out.
Pictured here: A save point I forgot to use (this will haunt me later)
Well that was a fast Breath wing. I cast !gaia three times and the bird falls.
The final gust that sealed the deal on the bird.
So this is how I die, to mobile crystals out for my blood.
NO!
And this is where I will leave off for today. [I then had to quickly replay wind shrine due to not saving... Oops]
Deaths: 0
Current Level: 5
!Gaia terrain seen: 2 [Fool's light and Gust]